Looking at Griff Griffin's video, it's evident that Neon Giant put in a lot of work into details that might not even be seen by most players. Whilst the camera is usually far away, we can use our custom cameras like when you talk to people to show the actual fidelity up close." "As a lot of people have seen, we can use verticality in a very deliberate way that really shows a huge world. "The benefit is that we can work with scale in a completely different way than you would in an FPS or third-person over-the-shoulder game," said Berg. Gameplay would certainly be impacted by a first-person perspective, but nonetheless, Berg said that the top-down perspective presented both "challenges and opportunities." Recently, YouTuber Griff Griffin unlocked the camera for The Ascent(a feature not available in the actual game) and revealed the immaculate work Neon Giant put into capturing the atmosphere of their world. The atmosphere and environment of The Ascent is not smoke and mirrors. We saw this top-down genre to be an opportunity for us to come in and produce a high-quality game and hopefully raise the bar for games to come." We didn’t even have an animator when we started. "When we started Neon Giant and The Ascent," said Berg, "we were just a handful of people and attempting to make an FPS that’s competitive with production values is a huge commitment. TechRaptor talked with Nenon Giant Co-Founder and Creative Director Arcade Berg to learn more about how his team created the absurdly detailed world of The Ascent. Just about everything in The Ascent has lore behind it, from the zones themselves to alien races and exotic tech. There's also a a cornucopia of incredible individualized zones for players to explore in this twin-stick shooter. There's aliens, complex artificial intelligence, laser beams, mechs, and other inclusions that make it more than just hard cyberpunk. The Ascent is a cyberpunk world infused with otherworldly sci-fi elements. ![]() Toting some of gaming's most incredible visuals and densely packed with so much detail and lore, The Ascent was an undertaking to create. ![]() Armed with the right industry experience and an extra dose of creativity, The Ascent developer Neon Giant defied odds and created a refreshing and absolutely striking world. As cyberpunk becomes more and more popular, it becomes an immense challenge for developers to create original environments within this genre.
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