![]() Stepping up the plate, the Toads try to defend against Bowser, but their plan backfires as Bowser ends up tripping and falling on top of the star, shattering it into a million tiny pieces, which coincidentally spread themselves across the far reaches of the Mushroom Kingdom. Unfortunately, as is often the way with these sort of things, the notorious Bowser soon rears his ugly head and attempts to steal the comet - either to steal its phenomenal cosmic powers, or just to get on the Mushroom Kingdom's nerves. The game opens with the residents of the Mushroom Kingdom (basically, Peach and a dozen toads) in attendance at the Sticker Fest - a giant yearly gathering to celebrate the arrival of a Sticker Comet, which falls from the sky, and just happens to plonk itself in the middle of a stage, where everyone can admire it. Things at least get off to a positive enough start. On the plus side, at least it's bright and colourful. But for Sticker Star? Well, the (sticker) stars haven't quite aligned as well as we might have hoped. For its Wii debut, the series had a slight divergence, becoming a pseudo-2D platformer, but it muddled through thanks to its essential charm and humour. The original game, released late in the lift of the N64, was such a tour de force, that the GameCube sequel ended up being pretty much the same game with a new story tacked on top. After all, it's not like the series didn't have a precedent. As a new game in the Paper Mario series, we knew roughly what we ought to expect - a role playing game that blends simple, yet addictive turn based battles with a world populated by colourful, genuinely funny, yet utterly two-dimensional characters (in that they're made out of paper), to create a game that looked all but set to be one of the 3DS's finest.
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